Difference between revisions of "Buzzer Module"
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| − | + | ==Introduction== | |
| + | This buzzer module will generate around the audible 2kHz range. | ||
| + | [[File:N25DM WITHOUT PACKAGED FRONT.jpg |640px]] | ||
| + | |||
| + | [[File:N25DM WITHOUT PACKAGED BACK.jpg|640px]] | ||
| + | |||
| + | == Features == | ||
| + | |||
| + | Dimensions: 25.0×25.0×10.6mm | ||
| + | |||
| + | Net weight: 3g | ||
| + | |||
| + | == Dimension == | ||
| + | |||
| + | [[File:buzzer dimension.jpg]] | ||
==Schematics== | ==Schematics== | ||
*[https://s3.amazonaws.com/linksprite/LinkerKit/linker+buzzer.pdf Schematics] | *[https://s3.amazonaws.com/linksprite/LinkerKit/linker+buzzer.pdf Schematics] | ||
| + | |||
| + | ==Application Ideas== | ||
| + | |||
| + | <syntaxhighlight lang="c"> | ||
| + | int speakerPin = 9; | ||
| + | int length = 15; // the number of notes | ||
| + | char notes[] = "ccggaagffeeddc "; // a space represents a rest | ||
| + | int beats[] = { 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 4 }; | ||
| + | int tempo = 300; | ||
| + | //////////////////////////////////////////////////// | ||
| + | void playTone(int tone, int duration) | ||
| + | { | ||
| + | for (long i = 0; i < duration * 1000L; i += tone * 2) | ||
| + | { | ||
| + | digitalWrite(speakerPin, HIGH); | ||
| + | delayMicroseconds(tone); | ||
| + | digitalWrite(speakerPin, LOW); | ||
| + | delayMicroseconds(tone); | ||
| + | } | ||
| + | } | ||
| + | //////////////////////////////////////////////////// | ||
| + | void playNote(char note, int duration) | ||
| + | { | ||
| + | char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' }; | ||
| + | int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014, 956 }; // play the tone corresponding to the note name | ||
| + | for (int i = 0; i < 8; i++) | ||
| + | { | ||
| + | if (names[i] == note) | ||
| + | { | ||
| + | playTone(tones[i], duration); | ||
| + | } | ||
| + | } | ||
| + | } | ||
| + | ////////////////////////////////////////////// | ||
| + | void setup() | ||
| + | { | ||
| + | pinMode(speakerPin, OUTPUT); | ||
| + | pinMode(11, OUTPUT); | ||
| + | digitalWrite(11, LOW); | ||
| + | } | ||
| + | ///////////////////////////////////////////// | ||
| + | void loop() | ||
| + | { | ||
| + | for (int i = 0; i < length; i++) | ||
| + | { | ||
| + | if (notes[i] == ' ') | ||
| + | { | ||
| + | delay(beats[i] * tempo); // rest | ||
| + | } | ||
| + | else | ||
| + | { | ||
| + | playNote(notes[i], beats[i] * tempo); | ||
| + | } // pause between notes | ||
| + | delay(tempo / 2); | ||
| + | } | ||
| + | } | ||
| + | </syntaxhighlight> | ||
| + | |||
| + | [[File:Buzzer link.jpg]] | ||
==How to buy== | ==How to buy== | ||
Here to buy Buzzer Module on [http://store.linksprite.com/buzzer-module-of-linker-kit-for-pcduino-arduino/ store] | Here to buy Buzzer Module on [http://store.linksprite.com/buzzer-module-of-linker-kit-for-pcduino-arduino/ store] | ||
Latest revision as of 03:18, 22 July 2016
Introduction
This buzzer module will generate around the audible 2kHz range.
Features
Dimensions: 25.0×25.0×10.6mm
Net weight: 3g
Dimension
Schematics
Application Ideas
<syntaxhighlight lang="c"> int speakerPin = 9; int length = 15; // the number of notes char notes[] = "ccggaagffeeddc "; // a space represents a rest int beats[] = { 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 4 }; int tempo = 300; //////////////////////////////////////////////////// void playTone(int tone, int duration) {
for (long i = 0; i < duration * 1000L; i += tone * 2)
{
digitalWrite(speakerPin, HIGH);
delayMicroseconds(tone);
digitalWrite(speakerPin, LOW);
delayMicroseconds(tone);
}
} //////////////////////////////////////////////////// void playNote(char note, int duration) {
char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' };
int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014, 956 }; // play the tone corresponding to the note name
for (int i = 0; i < 8; i++)
{
if (names[i] == note)
{
playTone(tones[i], duration);
}
}
} ////////////////////////////////////////////// void setup() {
pinMode(speakerPin, OUTPUT); pinMode(11, OUTPUT); digitalWrite(11, LOW);
} ///////////////////////////////////////////// void loop() {
for (int i = 0; i < length; i++)
{
if (notes[i] == ' ')
{
delay(beats[i] * tempo); // rest
}
else
{
playNote(notes[i], beats[i] * tempo);
} // pause between notes
delay(tempo / 2);
}
} </syntaxhighlight>
How to buy
Here to buy Buzzer Module on store

