Difference between revisions of "Buzzer Module"
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− | + | ==Introduction== | |
+ | This buzzer module will generate around the audible 2kHz range. | ||
+ | [[File:N25DM WITHOUT PACKAGED FRONT.jpg |640px]] | ||
+ | |||
+ | [[File:N25DM WITHOUT PACKAGED BACK.jpg|640px]] | ||
+ | |||
+ | == Features == | ||
+ | |||
+ | Dimensions: 25.0×25.0×10.6mm | ||
+ | |||
+ | Net weight: 3g | ||
+ | |||
+ | == Dimension == | ||
+ | |||
+ | [[File:buzzer dimension.jpg]] | ||
==Schematics== | ==Schematics== | ||
*[https://s3.amazonaws.com/linksprite/LinkerKit/linker+buzzer.pdf Schematics] | *[https://s3.amazonaws.com/linksprite/LinkerKit/linker+buzzer.pdf Schematics] | ||
+ | |||
+ | ==Application Ideas== | ||
+ | |||
+ | <syntaxhighlight lang="c"> | ||
+ | int speakerPin = 9; | ||
+ | int length = 15; // the number of notes | ||
+ | char notes[] = "ccggaagffeeddc "; // a space represents a rest | ||
+ | int beats[] = { 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 4 }; | ||
+ | int tempo = 300; | ||
+ | //////////////////////////////////////////////////// | ||
+ | void playTone(int tone, int duration) | ||
+ | { | ||
+ | for (long i = 0; i < duration * 1000L; i += tone * 2) | ||
+ | { | ||
+ | digitalWrite(speakerPin, HIGH); | ||
+ | delayMicroseconds(tone); | ||
+ | digitalWrite(speakerPin, LOW); | ||
+ | delayMicroseconds(tone); | ||
+ | } | ||
+ | } | ||
+ | //////////////////////////////////////////////////// | ||
+ | void playNote(char note, int duration) | ||
+ | { | ||
+ | char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' }; | ||
+ | int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014, 956 }; // play the tone corresponding to the note name | ||
+ | for (int i = 0; i < 8; i++) | ||
+ | { | ||
+ | if (names[i] == note) | ||
+ | { | ||
+ | playTone(tones[i], duration); | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | ////////////////////////////////////////////// | ||
+ | void setup() | ||
+ | { | ||
+ | pinMode(speakerPin, OUTPUT); | ||
+ | pinMode(11, OUTPUT); | ||
+ | digitalWrite(11, LOW); | ||
+ | } | ||
+ | ///////////////////////////////////////////// | ||
+ | void loop() | ||
+ | { | ||
+ | for (int i = 0; i < length; i++) | ||
+ | { | ||
+ | if (notes[i] == ' ') | ||
+ | { | ||
+ | delay(beats[i] * tempo); // rest | ||
+ | } | ||
+ | else | ||
+ | { | ||
+ | playNote(notes[i], beats[i] * tempo); | ||
+ | } // pause between notes | ||
+ | delay(tempo / 2); | ||
+ | } | ||
+ | } | ||
+ | </syntaxhighlight> | ||
+ | |||
+ | [[File:Buzzer link.jpg]] | ||
==How to buy== | ==How to buy== | ||
Here to buy Buzzer Module on [http://store.linksprite.com/buzzer-module-of-linker-kit-for-pcduino-arduino/ store] | Here to buy Buzzer Module on [http://store.linksprite.com/buzzer-module-of-linker-kit-for-pcduino-arduino/ store] |
Latest revision as of 03:18, 22 July 2016
Introduction
This buzzer module will generate around the audible 2kHz range.
Features
Dimensions: 25.0×25.0×10.6mm
Net weight: 3g
Dimension
Schematics
Application Ideas
<syntaxhighlight lang="c"> int speakerPin = 9; int length = 15; // the number of notes char notes[] = "ccggaagffeeddc "; // a space represents a rest int beats[] = { 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 4 }; int tempo = 300; //////////////////////////////////////////////////// void playTone(int tone, int duration) {
for (long i = 0; i < duration * 1000L; i += tone * 2) { digitalWrite(speakerPin, HIGH); delayMicroseconds(tone); digitalWrite(speakerPin, LOW); delayMicroseconds(tone); }
} //////////////////////////////////////////////////// void playNote(char note, int duration) {
char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' }; int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014, 956 }; // play the tone corresponding to the note name for (int i = 0; i < 8; i++) { if (names[i] == note) { playTone(tones[i], duration); } }
} ////////////////////////////////////////////// void setup() {
pinMode(speakerPin, OUTPUT); pinMode(11, OUTPUT); digitalWrite(11, LOW);
} ///////////////////////////////////////////// void loop() {
for (int i = 0; i < length; i++) { if (notes[i] == ' ') { delay(beats[i] * tempo); // rest } else { playNote(notes[i], beats[i] * tempo); } // pause between notes delay(tempo / 2); }
} </syntaxhighlight>
How to buy
Here to buy Buzzer Module on store