Difference between revisions of "Serial UART 16x2 LCD"
(→Specification) |
|||
Line 38: | Line 38: | ||
== Specification == | == Specification == | ||
+ | |||
+ | *Basic 16 character by 2 line display with serial interface. | ||
+ | *Black text on green background. | ||
+ | *Utilizes the extremely common HD44780 compatible parallel interface chipset. | ||
+ | *Only requires one IO. | ||
+ | *The background light can be controlled by firmware. | ||
+ | *The contrast is adjustable by potentiometer. | ||
+ | *Interface is single wire UART with 5V TTL. | ||
== Pin definition and Rating == | == Pin definition and Rating == |
Revision as of 09:05, 9 December 2012
Contents
Introduction
The serial UART 16x2 LCD allows you to control a parallel based LCD over a single-wire serial interface. The serial LCD takes care of all the HD44780 commands allowing seamless integration with any micro that can communicate over a wide range of TTL serial baud rates. The
Communication with Serial 16x2 LCD requires 5V TTL serial at a default baud rate of 9600bps (8-N-1). You can adjust the baud to any standard rate between 2400 and 38400bps. The power, ground and RX pins are all broken out to a 4-pin 2.54mm pitch header.
Serial 16x2 LCD has the ability to dim the backlight to conserve power if needed. There is also a potentiometer on the backpack to adjust the contrast.
Features
- Embedded PIC 16F88 utilizes onboard UART for greater communication accuracy
- Baud rates of 9600
- Greater processing speed at 10MHz
- Incoming buffer stores up to 80 characters
- Backlight transistor can handle up to 1A
- Pulse width modulation of backlight allows direct control of backlight brightness and current consumption
- All surface mount design allows a backpack that is half the size of the original
- Faster boot-up time
- Boot-up display can be turned on/off via firmware
Application Ideas
Cautions
Schematic
Specification
- Basic 16 character by 2 line display with serial interface.
- Black text on green background.
- Utilizes the extremely common HD44780 compatible parallel interface chipset.
- Only requires one IO.
- The background light can be controlled by firmware.
- The contrast is adjustable by potentiometer.
- Interface is single wire UART with 5V TTL.
Pin definition and Rating
Mechanic Dimensions
Usage
Hardware Installation
- Connect the 5V of Serial LCD to 5V on Arduino.
- Connect GND of Serial LCD to GND of Arduino.
- Connect RX of Serial LCD to digital 3 of Arduino.
Programming
The following is the sample code assuming that the RX of serial LCD is connected to digital 2 of Arduino. The following code has been tested on Arduino IDE 1.0.1.
<syntaxhighlight lang="c">
- include <SoftwareSerial.h>
- define txPin 2
SoftwareSerial LCD = SoftwareSerial(0, txPin); // since the LCD does not send data back to the Arduino, we should only define the txPin const int LCDdelay=10; // conservative, 2 actually works
// wbp: goto with row & column void lcdPosition(int row, int col) {
LCD.write(0xFE); //command flag LCD.write((col + row*64 + 128)); //position delay(LCDdelay);
} void clearLCD(){
LCD.write(0xFE); //command flag LCD.write(0x01); //clear command. delay(LCDdelay);
} void backlightOn() { //turns on the backlight
LCD.write(0x7C); //command flag for backlight stuff LCD.write(157); //light level. delay(LCDdelay);
} void backlightOff(){ //turns off the backlight
LCD.write(0x7C); //command flag for backlight stuff LCD.write(128); //light level for off. delay(LCDdelay);
} void serCommand(){ //a general function to call the command flag for issuing all other commands
LCD.write(0xFE);
}
void setup() {
pinMode(txPin, OUTPUT); LCD.begin(9600); backlightOn() ; clearLCD(); lcdPosition(0,0); LCD.print("Hello world from LinkSprite!");
}
void loop() { }
</syntaxhighlight>
FAQ
Please list your question here:
Support
If you have questions or other better design ideas, you can go to our forum to discuss or creat a ticket for your issue at linksprite support.
Resources
How to buy
See Also
Other related products and resources.
Licensing
This documentation is licensed under the Creative Commons Attribution-ShareAlike License 3.0 Source code and libraries are licensed under GPL/LGPL, see source code files for details.