Buzzer Module
Introduction
This buzzer module will generate around the audible 2kHz range.
Features
Dimensions: 25.0×25.0×10.6mm
Net weight: 3g
Dimension
Schematics
Application Ideas
<syntaxhighlight lang="c"> int speakerPin = 9; int length = 15; // the number of notes char notes[] = "ccggaagffeeddc "; // a space represents a rest int beats[] = { 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 2, 4 }; int tempo = 300; //////////////////////////////////////////////////// void playTone(int tone, int duration) {
for (long i = 0; i < duration * 1000L; i += tone * 2) { digitalWrite(speakerPin, HIGH); delayMicroseconds(tone); digitalWrite(speakerPin, LOW); delayMicroseconds(tone); }
} //////////////////////////////////////////////////// void playNote(char note, int duration) {
char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' }; int tones[] = { 1915, 1700, 1519, 1432, 1275, 1136, 1014, 956 }; // play the tone corresponding to the note name for (int i = 0; i < 8; i++) { if (names[i] == note) { playTone(tones[i], duration); } }
} ////////////////////////////////////////////// void setup() {
pinMode(speakerPin, OUTPUT); pinMode(11, OUTPUT); digitalWrite(11, LOW);
} ///////////////////////////////////////////// void loop() {
for (int i = 0; i < length; i++) { if (notes[i] == ' ') { delay(beats[i] * tempo); // rest } else { playNote(notes[i], beats[i] * tempo); } // pause between notes delay(tempo / 2); }
} </syntaxhighlight>
How to buy
Here to buy Buzzer Module on store